Toon3D: Seeing Cartoons from New Perspectives
Ethan Weber, Riley Peterlinz, Rohan Mathur, Frederik Warburg, Alexei A. Efros, Angjoo Kanazawa
TL;DR
Toon3D tackles 3D reconstruction from geometrically inconsistent cartoon and anime imagery by deforming input views and leveraging monocular depth priors to recover coherent camera poses and geometry. It introduces a deformable, piecewise-rigid optimization that aligns sparse 2D correspondences in 3D while warping images to satisfy a perspective camera model, coupled with ARAP-like regularization and depth restraints. A new Toon3D Dataset and a web-based Toon3D Labeler enable human-in-the-loop annotation for 12 scenes, supporting novel-view synthesis via Gaussian Splatting. Empirically, Toon3D yields more reliable poses and 3D geometry than COLMAP or DUSt3R on cartoons and even validates reconstruction on paintings and sparse Airbnb views, demonstrating practical utility for art-centric 3D understanding and novel-view visualization.
Abstract
We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for storytelling and creative expression-they are only 3D in a qualitative sense. While humans can easily perceive the underlying 3D scene from these images, existing Structure-from-Motion (SfM) methods that assume 3D consistency fail catastrophically. We present Toon3D for reconstructing geometrically inconsistent images. Our key insight is to deform the input images while recovering camera poses and scene geometry, effectively explaining away geometrical inconsistencies to achieve consistency. This process is guided by the structure inferred from monocular depth predictions. We curate a dataset with multi-view imagery from cartoons and anime that we annotate with reliable sparse correspondences using our user-friendly annotation tool. Our recovered point clouds can be plugged into novel-view synthesis methods to experience cartoons from viewpoints never drawn before. We evaluate against classical and recent learning-based SfM methods, where Toon3D is able to obtain more reliable camera poses and scene geometry.
