Distributed Delta-Coloring under Bandwidth Limitations
Yannic Maus, Magnús M. Halldórsson
TL;DR
This work delivers a randomized polylog log n-round Δ-coloring algorithm in the CONGEST model for graphs with maximum degree Δ≥3 by reducing the problem to a small cadre of deg+1-list-coloring and constructive Lovász Local Lemma subproblems. Central to the method is a fine-grained almost-clique decomposition that classifies ACs into easy, nice, ordinary, and difficult, organized across hierarchical levels, enabling phase-based slack generation and color propagation. The algorithm combines probabilistic slack via simulatable LLLs with deterministic d1LC reductions to maintain bandwidth efficiency while navigating non-local dependencies, approaching the established lower bound and advancing sublogarithmic distributed graph coloring in CONGEST. The approach introduces novel LLL simulability concepts, two-set LLL techniques, and a toehold-driven scheme to color large ordinary ACs, offering a framework that can potentially extend to other bandwidth-constrained symmetry-breaking problems. Overall, the results demonstrate that sublogarithmic distributed Δ-coloring is feasible under strict bandwidth limits, with practical implications for scalable distributed graph algorithms.
Abstract
We consider the problem of coloring graphs of maximum degree $Δ$ with $Δ$ colors in the distributed setting with limited bandwidth. Specifically, we give a $\mathsf{poly}\log\log n$-round randomized algorithm in the CONGEST model. This is close to the lower bound of $Ω(\log \log n)$ rounds from [Brandt et al., STOC '16], which holds also in the more powerful LOCAL model. The core of our algorithm is a reduction to several special instances of the constructive Lovász local lemma (LLL) and the $deg+1$-list coloring problem.
