A Fast and Scalable Pathwise-Solver for Group Lasso and Elastic Net Penalized Regression via Block-Coordinate Descent
James Yang, Trevor Hastie
TL;DR
This work introduces a fast, scalable block-coordinate descent solver for the group lasso and group elastic net under Gaussian loss, extended to general convex losses via proximal quasi-Newton. A key novelty is solving each block update with a Newton-based method by rotating to the eigenbasis of $X_g^T W X_g$, reducing the subproblem to a diagonal quadratic form and a one-dimensional root find for $\|x\|_2$. The algorithm leverages a pathwise strategy, screening rules, and an adaptive Newton-ABS variant to achieve quadratic convergence and strong empirical speedups (3–10×) over existing solvers, including competitive lasso performance against glmnet. Its multi-response and GLM extensions, plus a matrix abstraction that accommodates structured data (e.g., GWAS), broaden applicability to large-scale, real-world problems with high group counts and complex loss surfaces.
Abstract
We develop fast and scalable algorithms based on block-coordinate descent to solve the group lasso and the group elastic net for generalized linear models along a regularization path. Special attention is given when the loss is the usual least squares loss (Gaussian loss). We show that each block-coordinate update can be solved efficiently using Newton's method and further improved using an adaptive bisection method, solving these updates with a quadratic convergence rate. Our benchmarks show that our package adelie performs 3 to 10 times faster than the next fastest package on a wide array of both simulated and real datasets. Moreover, we demonstrate that our package is a competitive lasso solver as well, matching the performance of the popular lasso package glmnet.
