LLAniMAtion: LLAMA Driven Gesture Animation
Jonathan Windle, Iain Matthews, Sarah Taylor
TL;DR
This work introduces Llanimation, a gesture-generation approach driven primarily by Llama2 text embeddings, and shows these embeddings can outperform audio-based features in producing co-speech gestures, including beat and semantic gestures, even without audio input. The authors implement a cross-attentive Transformer-XL architecture and evaluate four feature configurations (text-only, audio-only, and two multimodal variants) on the genea challenge dataset, using objective metrics (FGD, FD_k, BA) and a human user study. Key findings show that Llama2-based features yield more realistic and contextually appropriate gestures than PASE+ audio features, and combining modalities does not significantly improve performance. The study also compares Llanimation to ground truth and the csmp diffusion baseline, finding Llanimation competitive and sometimes superior in perceptual metrics, with the broader implication that semantic encodings from LLMs can greatly enhance gesture animation practicality and realism.
Abstract
Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods for automatically generating gestures were predominantly audio-driven, exploiting the prosodic and speech-related content that is encoded in the audio signal. In this paper we instead experiment with using LLM features for gesture generation that are extracted from text using LLAMA2. We compare against audio features, and explore combining the two modalities in both objective tests and a user study. Surprisingly, our results show that LLAMA2 features on their own perform significantly better than audio features and that including both modalities yields no significant difference to using LLAMA2 features in isolation. We demonstrate that the LLAMA2 based model can generate both beat and semantic gestures without any audio input, suggesting LLMs can provide rich encodings that are well suited for gesture generation.
