Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithm
Fuzhong Zhou, Chenyu Zhang, Xu Chen, Xuan Di
TL;DR
This work develops a discrete-time graphon mean-field game formulated around a single representative player who interacts with heterogeneous agents via a graphon $W\in L_1^+[0,1]^2$. It establishes existence and uniqueness of a $W$-equilibrium under mild assumptions, and shows that such an equilibrium induces approximate equilibria for large, dense finite networks. A novel oracle-free online learning algorithm combines SARSA-based policy estimation with MCMC-based population estimation and comes with a nonasymptotic sample complexity analysis. The approach is validated through numerical experiments on flocking, SIS, and investment graphon games, demonstrating robust convergence and meaningful GMFE patterns. Overall, the paper provides a rigorous, scalable framework for analyzing and learning graphon games with heterogeneous network interactions.
Abstract
We propose a discrete time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and mathematical advantages, compared to a widely adopted formulation using a continuum of players. We prove the existence and uniqueness of the graphon equilibrium with mild assumptions, and show that this equilibrium can be used to construct an approximate solution for finite player game on networks, which is challenging to analyze and solve due to curse of dimensionality. An online oracle-free learning algorithm is developed to solve the equilibrium numerically, and sample complexity analysis is provided for its convergence.
