Soft Contact Simulation and Manipulation Learning of Deformable Objects with Vision-based Tactile Sensor
Jianhua Shan, Yuhao Sun, Shixin Zhang, Fuchun Sun, Zixi Chen, Zirong Shen, Cesare Stefanini, Yiyong Yang, Shan Luo, Bin Fang
TL;DR
This work introduces a deformable object manipulation framework that combines a soft contact simulator capable of elastic, plastic, and elastoplastic deformation with vision-based tactile observations to train transferable policies. By using VBTS as the end-effector and MLS-MPM for deformable dynamics, the authors build a simulation-to-real bridge that enables RL policies (via TD3 and expert demonstrations) to control deformable objects such as cylinder- and sphere-shaped plasticine on real hardware with 90% success in challenging tasks. The approach yields transferable observations—relative position, squeezed area, and object contour—that support sim-to-real transfer and robust manipulation across varying material properties. The study demonstrates both the efficacy of the simulation framework and the practical viability of sim-to-real transfer for deformable object manipulation in robotics.
Abstract
Deformable object manipulation is a classical and challenging research area in robotics. Compared with rigid object manipulation, this problem is more complex due to the deformation properties including elastic, plastic, and elastoplastic deformation. In this paper, we describe a new deformable object manipulation method including soft contact simulation, manipulation learning, and sim-to-real transfer. We propose a novel approach utilizing Vision-Based Tactile Sensors (VBTSs) as the end-effector in simulation to produce observations like relative position, squeezed area, and object contour, which are transferable to real robots. For a more realistic contact simulation, a new simulation environment including elastic, plastic, and elastoplastic deformations is created. We utilize RL strategies to train agents in the simulation, and expert demonstrations are applied for challenging tasks. Finally, we build a real experimental platform to complete the sim-to-real transfer and achieve a 90% success rate on difficult tasks such as cylinder and sphere. To test the robustness of our method, we use plasticine of different hardness and sizes to repeat the tasks including cylinder and sphere. The experimental results show superior performances of deformable object manipulation with the proposed method.
