Path Guiding for Wavefront Path Tracing: A Memory Efficient Approach for GPU Path Tracers
Bora Yalçıner, Ahmet Oğuz Akyüz
TL;DR
This work addresses the memory bottleneck of path guiding in wavefront path tracing on GPUs by caching radiant exitance in a single global sparse voxel octree and generating guiding PDFs on the fly. The method, called WFPG, introduces on-the-fly radiance-field generation via cone tracing, SVO-based radiance caching, and GPU-friendly partitioning and sampling schemes, including product guiding and sample-combination heuristics. Results across multiple scenes show competitive image quality with substantially lower scene-related memory and a runtime footprint comparable to other GPU-based WFPT implementations, while demonstrating clear guidance gains under indirect illumination. The approach offers a practical, memory-efficient path-guiding paradigm for real-time or interactive GPU path tracers, with open-source code to encourage future work.
Abstract
We propose a path-guiding algorithm to be incorporated into the wavefront style of path tracers (WFPTs). As WFPTs are primarily implemented on graphics processing units (GPUs), the proposed method aims to leverage the capabilities of the GPUs and reduce the hierarchical data structure and memory usage typically required for such techniques. To achieve this, our algorithm only stores the radiant exitance on a single global sparse voxel octree (SVO) data structure. Probability density functions required to guide the rays are generated on-the-fly using this data structure. The proposed approach reduces the scene-related persistent memory requirements compared to other path-guiding techniques while producing similar or better results depending on scene characteristics. To our knowledge, our algorithm is the first one that incorporates path guiding into a WFPT.
