Shape Conditioned Human Motion Generation with Diffusion Model
Kebing Xue, Hyewon Seo
TL;DR
This work tackles mesh-level human motion generation conditioned on a target body shape. It introduces Shape-conditioned Motion Diffusion (SMD), which represents meshes in the spectral domain via the graph Laplacian and denoises with a Spectral-Temporal Autoencoder (STAE) within a diffusion framework. SMD supports conditioning from both natural language or action classes and a target mesh, achieving competitive text-to-motion and action-to-motion performance while maintaining high shape fidelity, as demonstrated on AMASS-derived datasets. The approach reduces mesh-costs through spectral compression, improves physics-based metrics thanks to direct mesh conditioning, and offers a practical path toward streamlined, shape-consistent character animation and data augmentation.
Abstract
Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize skeleton-based pose representation, requiring additional skinning to produce renderable meshes. Given that human motion is a complex interplay of bones, joints, and muscles, considering solely the skeleton for generation may neglect their inherent interdependency, which can limit the variability and precision of the generated results. To address this issue, we propose a Shape-conditioned Motion Diffusion model (SMD), which enables the generation of motion sequences directly in mesh format, conditioned on a specified target mesh. In SMD, the input meshes are transformed into spectral coefficients using graph Laplacian, to efficiently represent meshes. Subsequently, we propose a Spectral-Temporal Autoencoder (STAE) to leverage cross-temporal dependencies within the spectral domain. Extensive experimental evaluations show that SMD not only produces vivid and realistic motions but also achieves competitive performance in text-to-motion and action-to-motion tasks when compared to state-of-the-art methods.
