Believing Anthropomorphism: Examining the Role of Anthropomorphic Cues on Trust in Large Language Models
Michelle Cohn, Mahima Pushkarna, Gbolahan O. Olanubi, Joseph M. Moran, Daniel Padgett, Zion Mengesha, Courtney Heldreth
TL;DR
This study investigates how anthropomorphic cues in interactions with large language models shape user trust. Using a 2x2 design crossing Modality (text vs speech+text) and Grammatical Person (I vs the system) with 2,165 US participants over 20 trials, it assesses trial-level and post-trial measures of anthropomorphism and trust. The results show that a computer-generated voice increases perceived anthropomorphism and information accuracy, while the first-person pronoun yields context-specific effects on accuracy and risk; however, overall trust is not uniformly driven by these cues, though higher anthropomorphism scores predict higher trust. The findings inform responsible UX design by highlighting when and how to deploy anthropomorphic cues and by recommending uncertainty cues and careful pronoun use to balance trust and accuracy.
Abstract
People now regularly interface with Large Language Models (LLMs) via speech and text (e.g., Bard) interfaces. However, little is known about the relationship between how users anthropomorphize an LLM system (i.e., ascribe human-like characteristics to a system) and how they trust the information the system provides. Participants (n=2,165; ranging in age from 18-90 from the United States) completed an online experiment, where they interacted with a pseudo-LLM that varied in modality (text only, speech + text) and grammatical person ("I" vs. "the system") in its responses. Results showed that the "speech + text" condition led to higher anthropomorphism of the system overall, as well as higher ratings of accuracy of the information the system provides. Additionally, the first-person pronoun ("I") led to higher information accuracy and reduced risk ratings, but only in one context. We discuss these findings for their implications for the design of responsible, human-generative AI experiences.
