Computing $\vec{\mathcal{S}}$-DAGs and Parity Games
Meike Hatzel, Johannes Schröder
TL;DR
This work introduces $\vec{\mathcal{S}}$-DAG-width, a directed width parameter that generalizes DAG-width and relates to non-monotone cops-and-robber strategies and directed tangles. It provides (i) an algorithm to compute a minimum-width $\vec{\mathcal{S}}$-DAG for any digraph and (ii) a polynomial-time method for solving parity games on digraphs with bounded $\vec{\mathcal{S}}$-DAG-width, extending Berwanger et al.'s results to the finer width measure. The core approach uses a specialized cops-and-robber game to characterize width and then adapts frontier-based parity-game solvers to the $\vec{\mathcal{S}}$-DAG framework, yielding practical algorithmic tools. The findings broaden the applicability of directed width theory and open avenues for efficient verification tasks on graphs constrained by $\vec{\mathcal{S}}$-DAG-width.
Abstract
Treewidth on undirected graphs is known to have many algorithmic applications. When considering directed width-measures there are much less results on their deployment for algorithmic results. In 2022 the first author, Rabinovich and Wiederrecht introduced a new directed width measure, $\vec{\mathcal{S}}$-DAG-width, using directed separations and obtained a structural duality for it. In 2012 Berwanger~et~al.~solved Parity Games in polynomial time on digraphs of bounded DAG-width. With generalising this result to digraphs of bounded $\vec{\mathcal{S}}$-DAG-width and also providing an algorithm to compute the $\vec{\mathcal{S}}$-DAG-width of a given digraphs we give first algorithmical results for this new parameter.
