Eco-driving Accounting for Interactive Cut-in Vehicles
Chaozhe R. He, Nan Li
TL;DR
The paper addresses eco-driving for automated vehicles operating in traffic with potential cut-in neighbors. It introduces a leader-follower game-theoretic model to capture interactive cut-in behaviors and an MPC-based eco-driving controller that uses predictions of cut-in and preceding-vehicle motions to plan energy-efficient actions. A Bayesian estimation framework updates the cut-in vehicle's intended role, and predicted motions are fused to produce robust, probabilistic forecasts for safe yet efficient driving. Across simulations, the approach yields substantial energy savings compared with baselines that ignore cut-ins, demonstrating improved performance when handling interactive cut-in scenarios attacked by leader or follower strategies.
Abstract
Automated vehicles can gather information about surrounding traffic and plan safe and energy-efficient driving behavior, which is known as eco-driving. Conventional eco-driving designs only consider preceding vehicles in the same lane as the ego vehicle. In heavy traffic, however, vehicles in adjacent lanes may cut into the ego vehicle's lane, influencing the ego vehicle's eco-driving behavior and compromising the energy-saving performance. Therefore, in this paper, we propose an eco-driving design that accounts for neighbor vehicles that have cut-in intentions. Specifically, we integrate a leader-follower game to predict the interaction between the ego and the cut-in vehicles and a model-predictive controller for planning energy-efficient behavior for the automated ego vehicle. We show that the leader-follower game model can reasonably represent the interactive motion between the ego vehicle and the cut-in vehicle. More importantly, we show that the proposed design can predict and react to neighbor vehicles' cut-in behaviors properly, leading to improved energy efficiency in cut-in scenarios compared to baseline designs that consider preceding vehicles only.
