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Rapid Co-design of Task-Specialized Whegged Robots for Ad-Hoc Needs

Varun Madabushi, Katie M. Popek, Craig Knuth, Galen Mullins, Brian A. Bittner

TL;DR

This work tackles rapid, in-field customization of legged robots by co-designing morphology and gait for task-specific terrains. It defines a compact parameter space for six whegs on a MiniRHex and optimizes both morphology and open-loop gait using Bayesian optimization, validated across four terrains with sim-to-real transfer. Hardware experiments show that terrain-optimized designs outperform the nominal platform in efficiency by up to ~5x and generalize from simulation, though speed-optimized gaits may struggle with impulsive contact dynamics. The study supports the viability of in-situ co-design for ad-hoc needs and lays groundwork for fieldable co-design pipelines that quickly yield task-specialist locomotion solutions.

Abstract

In this work, we investigate the use of co-design methods to iterate upon robot designs in the field, performing time sensitive, ad-hoc tasks. Our method optimizes the morphology and wheg trajectory for a MiniRHex robot, producing 3D printable structures and leg trajectory parameters. Tested in four terrains, we show that robots optimized in simulation exhibit strong sim-to-real transfer and are nearly twice as efficient as the nominal platform when tested in hardware.

Rapid Co-design of Task-Specialized Whegged Robots for Ad-Hoc Needs

TL;DR

This work tackles rapid, in-field customization of legged robots by co-designing morphology and gait for task-specific terrains. It defines a compact parameter space for six whegs on a MiniRHex and optimizes both morphology and open-loop gait using Bayesian optimization, validated across four terrains with sim-to-real transfer. Hardware experiments show that terrain-optimized designs outperform the nominal platform in efficiency by up to ~5x and generalize from simulation, though speed-optimized gaits may struggle with impulsive contact dynamics. The study supports the viability of in-situ co-design for ad-hoc needs and lays groundwork for fieldable co-design pipelines that quickly yield task-specialist locomotion solutions.

Abstract

In this work, we investigate the use of co-design methods to iterate upon robot designs in the field, performing time sensitive, ad-hoc tasks. Our method optimizes the morphology and wheg trajectory for a MiniRHex robot, producing 3D printable structures and leg trajectory parameters. Tested in four terrains, we show that robots optimized in simulation exhibit strong sim-to-real transfer and are nearly twice as efficient as the nominal platform when tested in hardware.
Paper Structure (10 sections, 2 equations, 2 figures, 1 table)

This paper contains 10 sections, 2 equations, 2 figures, 1 table.

Figures (2)

  • Figure 1: Four RHex co-designs were optimized in simulation over 100 trials in flat, rough, stairs, and ramp terrains through our approach, described in Section \ref{['sec:method']}. Each design outperforms the nominal gait in efficiency by 1.6x, 2x, 2.2x, and 5.1x respectively on hardware.
  • Figure 2: Efficiencies of each optimized platform on each terrain. All designs equalled or outperformed the nominal design, demonstrating co-design's capability to discover designs that would not be obvious to a human engineer. The optimization process resulted in a terrain-specialized platform which outperformed the nominal and other terrain platforms on its own environment.