Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
Qing Yu, Mikihiro Tanaka, Kent Fujiwara
TL;DR
This work addresses the scarcity of large-scale motion-language data by introducing motion patches, a unified representation that transforms 3D motion sequences into ViT-friendly inputs. By transferring ImageNet-pretrained ViT weights to the motion domain and pairing with a DistilBERT text encoder under a CLIP-style symmetric loss, the approach constructs a robust cross-modal latent space for 3D motion and language. The method achieves state-of-the-art text-to-motion and motion-to-text retrieval on HumanML3D and KIT-ML, demonstrates cross-skeleton transfer, zero-shot motion classification, and human interaction recognition, and offers strong evidence for the utility of image-domain priors in motion understanding. This framework reduces data requirements, handles skeleton variability, and broadens practical applications in animation, human–robot interaction, and multimodal motion analysis.
Abstract
To build a cross-modal latent space between 3D human motion and language, acquiring large-scale and high-quality human motion data is crucial. However, unlike the abundance of image data, the scarcity of motion data has limited the performance of existing motion-language models. To counter this, we introduce "motion patches", a new representation of motion sequences, and propose using Vision Transformers (ViT) as motion encoders via transfer learning, aiming to extract useful knowledge from the image domain and apply it to the motion domain. These motion patches, created by dividing and sorting skeleton joints based on body parts in motion sequences, are robust to varying skeleton structures, and can be regarded as color image patches in ViT. We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis, presenting a promising direction for addressing the issue of limited motion data. Our extensive experiments show that the proposed motion patches, used jointly with ViT, achieve state-of-the-art performance in the benchmarks of text-to-motion retrieval, and other novel challenging tasks, such as cross-skeleton recognition, zero-shot motion classification, and human interaction recognition, which are currently impeded by the lack of data.
