Behavioral analysis in immersive learning environments: A systematic literature review and research agenda
Yu Liu, Kang Yue, Yue Liu
TL;DR
This paper tackles the fragmentation between immersive technology capabilities and behavioral analysis in education by proposing the Behavioral analysis in immersive learning framework (BAILF), an integrated model combining learning requirements, specification, evaluation, and iteration. It then conducts a systematic review of 40 peer-reviewed studies from Scopus, Web of Science, IEEE Xplore, and ERIC, applying a 4DF-informed coding scheme to map how learning stages, learner factors, pedagogy, context, and representation influence behavioral patterns in AR/VR/MR learning environments. Key findings show a need for explicit pedagogical requirements, diverse learner and domain contexts, and robust, multi-method analysis approaches, while highlighting technical, implementation, and data-processing challenges that constrain current practice. The study offers a concrete research agenda to improve design, specification, evaluation, and iterative development of immersive learning interventions, aiming to better connect behavioral insights with educational outcomes and scalable implementations.
Abstract
The rapid growth of immersive technologies in educational areas has increased research interest in analyzing the specific behavioral patterns of learners in immersive learning environments. Considering the fact that research on the technical affordances of immersive technologies and the pedagogical affordances of behavioral analysis remains fragmented, this study first contributes by developing a conceptual framework that amalgamates learning requirements, specification, evaluation, and iteration into an integrated model to identify learning benefits and potential hurdles of behavioral analysis in immersive learning environments. Then, a systematic review was conducted underpinning the proposed conceptual framework to retrieve valuable empirical evidence from the 40 eligible articles during the last decade. The review findings suggest that (1) there is an essential need to sufficiently prepare the salient pedagogical requirements to define the specific learning stage, envisage intended cognitive objectives, and specify an appropriate set of learning activities, when developing comprehensive plans on behavioral analysis in immersive learning environments. (2) Researchers could customize the unique immersive experimental implementation by considering factors from four dimensions: learner, pedagogy, context, and representation. (3) The behavioral patterns constructed in immersive learning environments vary by considering the influence of behavioral analysis techniques, research themes, and immersive technical features. (4) The use of behavioral analysis in immersive learning environments faces several challenges from technical, implementation, and data processing perspectives. This study also articulates critical research agenda that could drive future investigation on behavioral analysis in immersive learning environments.
