AdapTics: A Toolkit for Creative Design and Integration of Real-Time Adaptive Mid-Air Ultrasound Tactons
Kevin John, Yinan Li, Hasti Seifi
TL;DR
AdapTics introduces an open-source toolkit for designing and real-time rendering adaptive mid-air ultrasound tactons, addressing the limitation of fixed tactons in XR interactions. The system combines the AdapTics Designer (web-based GUI) with the AdapTics Engine (Rust core and API), plus a Unity package, to enable parametric adaptations driven by external parameters and conditional triggers. It defines a five-dimensional design space for adaptive tactons and demonstrates that adaptive features improve Creativity Support Index scores for Exploration and Expressiveness in a study with 12 XR/haptics designers. The work suggests significant potential for expressive, context-aware haptic feedback in VR/AR, while outlining limitations and avenues for extending adaptive design to other technologies and cross-modal orchestration with adaptive audio.
Abstract
Mid-air ultrasound haptic technology can enhance user interaction and immersion in extended reality (XR) applications through contactless touch feedback. Yet, existing design tools for mid-air haptics primarily support creating tactile sensations (i.e., tactons) which cannot change at runtime. These tactons lack expressiveness in interactive scenarios where a continuous closed-loop response to user movement or environmental states is desirable. This paper introduces AdapTics, a toolkit featuring a graphical interface for rapid prototyping of adaptive tactons-dynamic sensations that can adjust at runtime based on user interactions, environmental changes, or other inputs. A software library and a Unity package accompany the graphical interface to enable integration of adaptive tactons in existing applications. We present the design space offered by AdapTics for creating adaptive mid-air ultrasound tactons and show the design tool can improve Creativity Support Index ratings for Exploration and Expressiveness in a user study with 12 XR and haptic designers.
