S3-SLAM: Sparse Tri-plane Encoding for Neural Implicit SLAM
Zhiyao Zhang, Yunzhou Zhang, Yanmin Wu, Bin Zhao, Xingshuo Wang, Rui Tian
TL;DR
This work tackles the parameter-performance bottleneck in neural implicit SLAM by introducing Sparse Tri-plane Encoding, a compact representation that uses three orthogonal 2D hash-grid planes to encode geometry and appearance. By combining multi-resolution sparse tri-planes with lightweight decoders and a depth-guided rendering framework, S3-SLAM achieves high-resolution (up to 512) reconstructions with only about $2$–$4\%$ of the parameters of standard tri-planes, enabling rapid tracking and mapping. A hierarchical bundle adjustment (HBA) enforces global geometric consistency while preserving fine-grained local appearance, yielding competitive tracking and high-fidelity reconstructions across Replica, ScanNet, and TUM RGB-D datasets. The approach demonstrates significant memory efficiency and fast convergence, with potential impact on real-time neural implicit SLAM systems and large-scale scene understanding, and code will be released for public use.
Abstract
With the emergence of Neural Radiance Fields (NeRF), neural implicit representations have gained widespread applications across various domains, including simultaneous localization and mapping. However, current neural implicit SLAM faces a challenging trade-off problem between performance and the number of parameters. To address this problem, we propose sparse tri-plane encoding, which efficiently achieves scene reconstruction at resolutions up to 512 using only 2~4% of the commonly used tri-plane parameters (reduced from 100MB to 2~4MB). On this basis, we design S3-SLAM to achieve rapid and high-quality tracking and mapping through sparsifying plane parameters and integrating orthogonal features of tri-plane. Furthermore, we develop hierarchical bundle adjustment to achieve globally consistent geometric structures and reconstruct high-resolution appearance. Experimental results demonstrate that our approach achieves competitive tracking and scene reconstruction with minimal parameters on three datasets. Source code will soon be available.
