A Membrane Computing Approach to the Generalized Nash Equilibrium
Alejandro Luque-Cerpa, Miguel A. Gutiérrez-Naranjo
TL;DR
This work tackles computing Generalized Nash Equilibria ($GNE$) in population games by bridging Evolutionary Game Theory ($EGT$) with Membrane Computing. It proposes a first approach that models $GNEP$ via Transition P systems with membrane polarization and embeds Brown‑von Neumann‑Nash ($BNN$) dynamics into a discretized, five‑stage EDM‑PDM framework, analyzed for linear time complexity in the time horizon. The paper provides a formal P‑system design and a complexity proof, complemented by a small experimental demonstration in an Energy Market Game showing convergence to a $GNE$ within a few iterations. The significance lies in a novel computational bridge between $GNEP$ and Membrane Computing, with potential for applying membrane‑based methods to a broad class of EDM‑PDM problems and real‑world equilibrium computations.
Abstract
In Evolutionary Game Theory (EGT), a population reaches a Nash equilibrium when none of the agents can improve its objective by solely changing its strategy on its own. Roughly speaking, this equilibrium is a protection against betrayal. Generalized Nash Equilibrium (GNE) is a more complex version of this idea with important implications in real-life problems in economics, wireless communication, the electricity market, or engineering among other areas. In this paper, we propose a first approach to GNE with Membrane Computing techniques and show how GNE problems can be modeled with P systems, bridging both areas and opening a door for a flow of problems and solutions in both directions.
