Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials
Ye Fang, Zeyi Sun, Tong Wu, Jiaqi Wang, Ziwei Liu, Gordon Wetzstein, Dahua Lin
TL;DR
This work introduces Make-it-Real, a framework that leverages GPT-4V to recognize and retrieve real-world materials, build a large, richly annotated material library, and automatically generate SVBRDF maps to apply physically plausible materials to 3D objects with only albedo textures. The pipeline comprises rendering-based segmentation, MLLM-driven material matching with hierarchical prompts, and region-to-pixel SVBRDF map synthesis that yields full PBR material sets compatible with standard renderers. Key contributions include (1) the first use of an MLLM for material recognition and assignment in albedo-constrained 3D assets, (2) a 1,400-material library with fine-grained annotations, and (3) a region-to-pixel SVBRDF generation method that maintains albedo consistency while producing complete BRDF maps. The approach significantly improves realism across both CAD-derived and generative-model assets, offering a practical, automated enhancement to the 3D content creation workflow that can be integrated into downstream engines like Blender for photorealistic rendering under dynamic lighting.
Abstract
Physically realistic materials are pivotal in augmenting the realism of 3D assets across various applications and lighting conditions. However, existing 3D assets and generative models often lack authentic material properties. Manual assignment of materials using graphic software is a tedious and time-consuming task. In this paper, we exploit advancements in Multimodal Large Language Models (MLLMs), particularly GPT-4V, to present a novel approach, Make-it-Real: 1) We demonstrate that GPT-4V can effectively recognize and describe materials, allowing the construction of a detailed material library. 2) Utilizing a combination of visual cues and hierarchical text prompts, GPT-4V precisely identifies and aligns materials with the corresponding components of 3D objects. 3) The correctly matched materials are then meticulously applied as reference for the new SVBRDF material generation according to the original albedo map, significantly enhancing their visual authenticity. Make-it-Real offers a streamlined integration into the 3D content creation workflow, showcasing its utility as an essential tool for developers of 3D assets.
