DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks
Tongzhou Mu, Minghua Liu, Hao Su
TL;DR
DrS tackles reward engineering in RL by learning reusable dense rewards from stage structures in multi-stage tasks. It builds per-stage discriminators that enforce progress via a two-phase process: reward learning from training tasks and reward reuse to unseen tasks, using SAC as the backbone. Empirical results on ManiSkill show significant gains in sample efficiency and, in some tasks, parity with human-engineered rewards, while reducing human effort relative to manual reward design. The approach demonstrates robust transfer across object variations and highlights the practical potential of stage-aware reward learning for scalable RL, albeit with limitations in automatically obtaining task stage structures.
Abstract
The success of many RL techniques heavily relies on human-engineered dense rewards, which typically demand substantial domain expertise and extensive trial and error. In our work, we propose DrS (Dense reward learning from Stages), a novel approach for learning reusable dense rewards for multi-stage tasks in a data-driven manner. By leveraging the stage structures of the task, DrS learns a high-quality dense reward from sparse rewards and demonstrations if given. The learned rewards can be \textit{reused} in unseen tasks, thus reducing the human effort for reward engineering. Extensive experiments on three physical robot manipulation task families with 1000+ task variants demonstrate that our learned rewards can be reused in unseen tasks, resulting in improved performance and sample efficiency of RL algorithms. The learned rewards even achieve comparable performance to human-engineered rewards on some tasks. See our project page (https://sites.google.com/view/iclr24drs) for more details.
