One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie
TL;DR
This work tackles the rigidity of procedural noise by learning a single unified generative model that can produce and seamlessly blend a wide range of noise patterns, including spatially varying blends, without training data that contains spatial variation. It achieves this with a denoising diffusion probabilistic model conditioned via SPADE on noise class and parameters, augmented by a novel CutMix strategy to encourage localized control. Key contributions include a continuous, controllable noise space, a training scheme that enables spatial variation from uniform data, and an application to inverse procedural material design that improves reconstruction fidelity and offers editing capabilities. The approach yields tileable, high-resolution noise textures and demonstrates practical utility for texture authoring and material graph optimization, while acknowledging limitations in interpolating certain noise pairs and low-density modes inherent to diffusion models.
Abstract
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters and a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance.
