Velocity-Based Monte Carlo Fluids
Ryusuke Sugimoto, Christopher Batty, Toshiya Hachisuka
TL;DR
This work presents a velocity-based Monte Carlo solver for incompressible fluid dynamics that overcomes key limitations of prior vorticity-based Monte Carlo methods. By applying operator splitting to the Navier–Stokes equations and developing pointwise Monte Carlo estimators for advection, external forces, diffusion, and projection, the method integrates velocity-based techniques such as buoyancy modeling and PIC/FLIP within a Monte Carlo framework. A central innovation is reformulating the projection and diffusion steps as integral problems and employing walk-on-boundary methods to handle complex boundaries, enabling accurate pressure gradient and diffusion evaluations in both bounded and unbounded domains. While computationally demanding, the approach yields correct physics in scenarios where vorticity-based solvers falter, and it is compatible with GPU-accelerated ray tracing to accelerate boundary interactions. The work lays a foundation for incorporating variable diffusion, differentiable inverse problems, and fully Monte Carlo free-surface liquids in future developments, offering a flexible, boundary-agnostic path toward realistic fluid animation.
Abstract
We present a velocity-based Monte Carlo fluid solver that overcomes the limitations of its existing vorticity-based counterpart. Because the velocity-based formulation is more commonly used in graphics, our Monte Carlo solver can be readily extended with various techniques from the fluid simulation literature. We derive our method by solving the Navier-Stokes equations via operator splitting and designing a pointwise Monte Carlo estimator for each substep. We reformulate the projection and diffusion steps as integration problems based on the recently introduced walk-on-boundary technique [Sugimoto et al. 2023]. We transform the volume integral arising from the source term of the pressure Poisson equation into a form more amenable to practical numerical evaluation. Our resulting velocity-based formulation allows for the proper simulation of scenes that the prior vorticity-based Monte Carlo method [Rioux-Lavoie and Sugimoto et al. 2022] either simulates incorrectly or cannot support. We demonstrate that our method can easily incorporate advancements drawn from conventional non-Monte Carlo methods by showing how one can straightforwardly add buoyancy effects, divergence control capabilities, and numerical dissipation reduction methods, such as advection-reflection and PIC/FLIP methods.
