ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
Arjun Somayazulu, Sagnik Majumder, Changan Chen, Kristen Grauman
TL;DR
The paper addresses the challenge of efficiently constructing an environment acoustic model in unmapped spaces under tight sampling budgets. It introduces ActiveRIR, an audio-visual reinforcement learning policy that navigates and selectively samples observations to build a high-quality acoustic model $f$ (e.g., FS- RIR) with a global information-gain reward, demonstrating substantial reductions in required samples ($N$) and steps ($T$) while maintaining accuracy. Key contributions include a novel Acoustic Prediction reward, integration with a transformer-based acoustic renderer, and empirical evidence of generalization across rendering backends and unseen scenes, outperforming state-of-the-art baselines. The work has practical implications for robotics and augmented/virtual reality where realistic spatial audio with limited data collection is essential, and it opens avenues for acoustic-based scene analysis and 3D reconstruction from acoustic exploration.
Abstract
An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods--both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.
