GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
Kyusun Cho, Joungbin Lee, Heeji Yoon, Yeobin Hong, Jaehoon Ko, Sangjun Ahn, Seungryong Kim
TL;DR
GaussianTalker presents a real-time, pose-controllable talking head framework that leverages 3D Gaussian Splatting to render dynamic heads. It learns a canonical 3DGS head through a multi-resolution triplane and predicts per-frame Gaussian deformations via a spatial-audio cross-attention module, enabling stable and accurate lip synchronization. The approach uses stage-wise training with a canonical stage and a deformation stage, along with eye-blink, viewpoint, and null-vector cues to disentangle audio-driven motion from non-audio scene changes, achieving up to 120 FPS and improved fidelity over NeRF-based baselines. This work advances real-time neural rendering of talking heads with detailed facial motion and hair, suitable for digital humans, avatars, and teleconferencing, while releasing code for reproducibility.
Abstract
We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling 3DGS with speech audio. GaussianTalker constructs a canonical 3DGS representation of the head and deforms it in sync with the audio. A key insight is to encode the 3D Gaussian attributes into a shared implicit feature representation, where it is merged with audio features to manipulate each Gaussian attribute. This design exploits the spatial-aware features and enforces interactions between neighboring points. The feature embeddings are then fed to a spatial-audio attention module, which predicts frame-wise offsets for the attributes of each Gaussian. It is more stable than previous concatenation or multiplication approaches for manipulating the numerous Gaussians and their intricate parameters. Experimental results showcase GaussianTalker's superiority in facial fidelity, lip synchronization accuracy, and rendering speed compared to previous methods. Specifically, GaussianTalker achieves a remarkable rendering speed up to 120 FPS, surpassing previous benchmarks. Our code is made available at https://github.com/KU-CVLAB/GaussianTalker/ .
