Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control
Linzi Qu, Jiaxiang Shang, Hui Ye, Xiaoguang Han, Hongbo Fu
TL;DR
Sketch2Human tackles controllable full-body human image generation by conditioning geometry on semantic sketches and appearance on reference images. It introduces a two-stage approach: Sketch Image Inversion, which maps sketches into the StyleGAN-Human latent space, and Body Generator Tuning, which uses synthetic, style-mixed data to disentangle geometry and appearance and fine-tune the generator. The method enables explicit control over body contours and garment textures, handles hand-drawn sketches, and supports appearance transfer from real or synthetic references, demonstrated via extensive qualitative and quantitative evaluations and user studies. The work advances practical editing and design tasks (fashion design, avatar creation, virtual try-on) by providing flexible, disentangled geometry-appearance control for full-body generation.
Abstract
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry and appearance control of body and garment. Sketching offers such editing ability and has been adopted in various sketch-based face generation and editing solutions. However, directly adapting sketch-based face generation to full-body generation often fails to produce high-fidelity and diverse results due to the high complexity and diversity in the pose, body shape, and garment shape and texture. Recent geometrically controllable diffusion-based methods mainly rely on prompts to generate appearance and it is hard to balance the realism and the faithfulness of their results to the sketch when the input is coarse. This work presents Sketch2Human, the first system for controllable full-body human image generation guided by a semantic sketch (for geometry control) and a reference image (for appearance control). Our solution is based on the latent space of StyleGAN-Human with inverted geometry and appearance latent codes as input. Specifically, we present a sketch encoder trained with a large synthetic dataset sampled from StyleGAN-Human's latent space and directly supervised by sketches rather than real images. Considering the entangled information of partial geometry and texture in StyleGAN-Human and the absence of disentangled datasets, we design a novel training scheme that creates geometry-preserved and appearance-transferred training data to tune a generator to achieve disentangled geometry and appearance control. Although our method is trained with synthetic data, it can handle hand-drawn sketches as well. Qualitative and quantitative evaluations demonstrate the superior performance of our method to state-of-the-art methods.
