Virtual Takeovers in the Metaverse: Interrogating Power in Our Past and Future(s) with Multi-Layered Narratives
Heather Snyder Quinn, Jessa Dickinson
TL;DR
Augmented reality is used to illuminate and challenge entrenched power structures in cultural institutions and metaverse governance. The paper presents a critical case study of Mariah, an AR protest tool with two implementations at the Met and in San Francisco, plus a Strikethrough variant, and analyzes narrative strategies, legal considerations, and potential futures through speculative design. Its contributions include demonstrating AR as a vehicle for counter-narratives, examining free speech and property rights in the metaverse, and proposing a framework to probe liberatory futures and racial capitalism. The work has practical significance for HCI, policy, and museum governance by showing how AR can amplify marginalized histories and provoke discussion about ownership, censorship, and regulatory trajectories of the metaverse.
Abstract
Mariah is an augmented reality (AR) mobile application that exposes power structures (e.g., capitalism, patriarchy, white supremacy) through storytelling and celebrates acts of resistance against them. People can use Mariah to "legally trespass" the metaverse as a form of protest. Mariah provides historical context to the user's physical surroundings by superimposing images and playing stories about people who have experienced, and resisted, injustice. We share two implementations of Mariah that raise questions about free speech and property rights in the metaverse: (1) a protest against museums accepting "dirty money" from the opioid epidemic; and (2) a commemoration of sites where people have resisted power structures. Mariah is a case study for how experimenting with a technology in non-sanctioned ways (i.e., "hacking") can expose ways that it might interact with, and potentially amplify, existing power structures.
