Unknown Object Grasping for Assistive Robotics
Elle Miller, Maximilian Durner, Matthias Humt, Gabriel Quere, Wout Boerdijk, Ashok M. Sundaram, Freek Stulp, Jorn Vogel
TL;DR
The paper addresses unknown-object grasping in assistive robotics by introducing a human-in-the-loop pipeline that couples stereo-based perception and shape completion with user-guided end-effector planning on a virtual hemisphere. A GraspIt!/PyBullet-based physics planner evaluates local grasps on a completed mesh, selecting the pose with the grasp-quality measure $\epsilon$ for execution under shared control. Validation on the DLR EDAN platform with the CLASH hand achieves an 87% grasp success rate across 10 unknown singulated objects and demonstrates scalability to clutter and shelf scenarios, while autonomy modes help reduce cognitive load compared to fully manual control. The approach is end-effector agnostic, customizable, and scalable to more complex scenes, offering a practical pathway for home-use assistive grasping with user-centric control and robust perception.
Abstract
We propose a novel pipeline for unknown object grasping in shared robotic autonomy scenarios. State-of-the-art methods for fully autonomous scenarios are typically learning-based approaches optimised for a specific end-effector, that generate grasp poses directly from sensor input. In the domain of assistive robotics, we seek instead to utilise the user's cognitive abilities for enhanced satisfaction, grasping performance, and alignment with their high level task-specific goals. Given a pair of stereo images, we perform unknown object instance segmentation and generate a 3D reconstruction of the object of interest. In shared control, the user then guides the robot end-effector across a virtual hemisphere centered around the object to their desired approach direction. A physics-based grasp planner finds the most stable local grasp on the reconstruction, and finally the user is guided by shared control to this grasp. In experiments on the DLR EDAN platform, we report a grasp success rate of 87% for 10 unknown objects, and demonstrate the method's capability to grasp objects in structured clutter and from shelves.
