Unified Scene Representation and Reconstruction for 3D Large Language Models
Tao Chu, Pan Zhang, Xiaoyi Dong, Yuhang Zang, Qiong Liu, Jiaqi Wang
TL;DR
This work tackles the challenge of enabling LLMs to understand and interact with 3D scenes by proposing Uni3DR$^2$, a unified 3D representation and reconstruction framework that leverages frozen 2D foundation models (SAM and CLIP) and a multi-scale 3D decoder with GRU fusion to produce geometry and semantics directly from image sequences. A lightweight reconstruction module and a bridging Uni3DR$^2$-LLM pathway allow high-fidelity 3D features and TSDF-based geometry to feed LLMs via QFormer, achieving improved 3D reconstruction (e.g., $\text{F-Score}=0.580$ on ScanNet) and state-of-the-art 3D vision–language performance on ScanQA and 3DMV-VQA, even surpassing methods that rely on GT point clouds. Key contributions include the unified geometric-semantic 3D representation, a dual frozen-encoder pipeline, a GRU-based 3D decoder for point-to-point connectivity, and in-LLM fusion that enhances 3D V&L understanding with measurable gains in BLEU-1 and overall accuracy. This approach provides a robust pathway to integrate LLMs with 3D environments for robotics and embodied AI tasks, and lays groundwork for scalable, semantically rich 3D scene understanding.
Abstract
Enabling Large Language Models (LLMs) to interact with 3D environments is challenging. Existing approaches extract point clouds either from ground truth (GT) geometry or 3D scenes reconstructed by auxiliary models. Text-image aligned 2D features from CLIP are then lifted to point clouds, which serve as inputs for LLMs. However, this solution lacks the establishment of 3D point-to-point connections, leading to a deficiency of spatial structure information. Concurrently, the absence of integration and unification between the geometric and semantic representations of the scene culminates in a diminished level of 3D scene understanding. In this paper, we demonstrate the importance of having a unified scene representation and reconstruction framework, which is essential for LLMs in 3D scenes. Specifically, we introduce Uni3DR^2 extracts 3D geometric and semantic aware representation features via the frozen pre-trained 2D foundation models (e.g., CLIP and SAM) and a multi-scale aggregate 3D decoder. Our learned 3D representations not only contribute to the reconstruction process but also provide valuable knowledge for LLMs. Experimental results validate that our Uni3DR^2 yields convincing gains over the baseline on the 3D reconstruction dataset ScanNet (increasing F-Score by +1.8\%). When applied to LLMs, our Uni3DR^2-LLM exhibits superior performance over the baseline on the 3D vision-language understanding dataset ScanQA (increasing BLEU-1 by +4.0\% and +4.2\% on the val set and test set, respectively). Furthermore, it outperforms the state-of-the-art method that uses additional GT point clouds on both ScanQA and 3DMV-VQA.
