Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes
Isabella Liu, Hao Su, Xiaolong Wang
TL;DR
Dynamic Gaussians Mesh (DG-Mesh) addresses the challenge of obtaining high-fidelity, time-consistent meshes from dynamic observations. It builds on 3D Gaussian Splatting by learning deformable Gaussians in a canonical space, projecting them to per-frame surfaces via differentiable surface reconstruction, and enforcing cross-frame correspondences through Gaussian-Mesh Anchoring and cycle-consistent deformation. The method achieves superior mesh quality and rendering performance on synthetic and real dynamic datasets, and enables applications such as texture editing across time. It also introduces a practical training pipeline with end-to-end differentiable components suitable for integration into graphics pipelines.
Abstract
Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of detailed structure and time consistency from dynamic observations. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh from dynamic input. Our work leverages the recent advancement in 3D Gaussian Splatting to construct the mesh sequence with temporal consistency from dynamic observations. Building on top of this representation, DG-Mesh recovers high-quality meshes from the Gaussian points and can track the mesh vertices over time, which enables applications such as texture editing on dynamic objects. We introduce the Gaussian-Mesh Anchoring, which encourages evenly distributed Gaussians, resulting better mesh reconstruction through mesh-guided densification and pruning on the deformed Gaussians. By applying cycle-consistent deformation between the canonical and the deformed space, we can project the anchored Gaussian back to the canonical space and optimize Gaussians across all time frames. During the evaluation on different datasets, DG-Mesh provides significantly better mesh reconstruction and rendering than baselines. Project page: https://www.liuisabella.com/DG-Mesh
