Holographic Parallax Improves 3D Perceptual Realism
Dongyeon Kim, Seung-Woo Nam, Suyeon Choi, Jong-Mo Seo, Gordon Wetzstein, Yoonchan Jeong
TL;DR
The paper tackles how CGH supervision formats affect perceptual realism in holographic near-eye displays. It builds a full-color perceptual testbed and compares 2.5D RGB-D, 3D focal stacks, 4D light-field, and center-view CGH supervision under natural viewing. Results show that incorporating parallax cues via 4D light-field supervision yields the strongest 3D realism across eyebox conditions, outperforming viewpoint-specific formats. The findings provide design guidelines for perceptually realistic holographic VR/AR experiences and underscore the need for perceptual metrics that account for pupil dynamics and eye movements.
Abstract
Holographic near-eye displays are a promising technology to solve long-standing challenges in virtual and augmented reality display systems. Over the last few years, many different computer-generated holography (CGH) algorithms have been proposed that are supervised by different types of target content, such as 2.5D RGB-depth maps, 3D focal stacks, and 4D light fields. It is unclear, however, what the perceptual implications are of the choice of algorithm and target content type. In this work, we build a perceptual testbed of a full-color, high-quality holographic near-eye display. Under natural viewing conditions, we examine the effects of various CGH supervision formats and conduct user studies to assess their perceptual impacts on 3D realism. Our results indicate that CGH algorithms designed for specific viewpoints exhibit noticeable deficiencies in achieving 3D realism. In contrast, holograms incorporating parallax cues consistently outperform other formats across different viewing conditions, including the center of the eyebox. This finding is particularly interesting and suggests that the inclusion of parallax cues in CGH rendering plays a crucial role in enhancing the overall quality of the holographic experience. This work represents an initial stride towards delivering a perceptually realistic 3D experience with holographic near-eye displays.
