Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction
Louveton Nicolas, McCall Rod, Engel Thomas
TL;DR
This study examines how in-vehicle touchscreen menu depth and breadth interact with different secondary tasks to influence visual-manual distraction during driving. Using a driving simulator with eye-tracking, four layouts (1×8, 2×4, 4×2, 8×1) and three task types (Search, Systematic, Memorize) were tested on 28 participants, measuring task performance, driving telemetry, and gaze behavior. Memory tasks imposed the highest workload and disrupted driving control, while completion time and gaze metrics increased with menu depth, revealing task-dependent trade-offs: Systematic interaction shows a monotonic rise in visual demand with depth, whereas Search and Memorize exhibit optima at mid-range layouts favoring breadth. The results yield design guidance that emphasizes discrete navigation and layout choices tailored to the cognitive demands of the secondary task to minimize visual-manual distraction in safety-critical driving contexts.
Abstract
Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and sequential navigation. Depth and breadth trade-offs for structured navigation have been studied. However, little is known on how secondary task characteristics interact with those trade-offs. In this study, we make the hypothesis that both menu's depth and task complexity interact in generating visual-manual distraction. Using a driving simulation setup, we collected telemetry and eye-tracking data to evaluate driving performance. Participants were multitasking with a mobile app, presenting a range of eight depth and breadth trade-offs under three types of secondary tasks, involving different cognitive operations (Systematic reading, Search for an item, Memorize items' state). The results confirm our hypothesis. Systematic interaction with menu items generated a visual demand that increased with menu's depth, while visual demand reach an optimum for Search and Memory tasks. We discuss implications for design: In a multitasking context, display design effectiveness must be assessed while considering menu's layout but also cognitive processes involved.
