DeblurGS: Gaussian Splatting for Camera Motion Blur
Jeongtaek Oh, Jaeyoung Chung, Dongwoo Lee, Kyoung Mu Lee
TL;DR
This work tackles the challenge of reconstructing sharp 3D scenes from motion-blurred multi-view images when initial camera poses are noisy, a common scenario for SfM with blurry inputs. It introduces DeblurGS, a 3D Gaussian Splatting framework that jointly optimizes a sharp 3DGS and latent 6-DOF camera motion by synthesizing blurry renderings from estimated trajectories and comparing them to observed blur, aided by a Gaussian Densification Annealing scheme. The method includes a sub-frame alignment mechanism to account for sampling variability along the camera trajectory and a gamma-correction step to reflect camera response, with a temporal smoothness loss to stabilize optimization. Experiments on real and synthetic benchmarks, including field smartphone videos, show DeblurGS achieves state-of-the-art deblurring and novel view synthesis, demonstrating strong robustness to pose noise and practical applicability in real-world scenarios. The approach eliminates the need for pre-trained 2D deblurring networks, enabling high-fidelity 3D reconstructions directly from blurry inputs.
Abstract
Although significant progress has been made in reconstructing sharp 3D scenes from motion-blurred images, a transition to real-world applications remains challenging. The primary obstacle stems from the severe blur which leads to inaccuracies in the acquisition of initial camera poses through Structure-from-Motion, a critical aspect often overlooked by previous approaches. To address this challenge, we propose DeblurGS, a method to optimize sharp 3D Gaussian Splatting from motion-blurred images, even with the noisy camera pose initialization. We restore a fine-grained sharp scene by leveraging the remarkable reconstruction capability of 3D Gaussian Splatting. Our approach estimates the 6-Degree-of-Freedom camera motion for each blurry observation and synthesizes corresponding blurry renderings for the optimization process. Furthermore, we propose Gaussian Densification Annealing strategy to prevent the generation of inaccurate Gaussians at erroneous locations during the early training stages when camera motion is still imprecise. Comprehensive experiments demonstrate that our DeblurGS achieves state-of-the-art performance in deblurring and novel view synthesis for real-world and synthetic benchmark datasets, as well as field-captured blurry smartphone videos.
