SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap
Vladimir Somers, Victor Joos, Anthony Cioppa, Silvio Giancola, Seyed Abolfazl Ghasemzadeh, Floriane Magera, Baptiste Standaert, Amir Mohammad Mansourian, Xin Zhou, Shohreh Kasaei, Bernard Ghanem, Alexandre Alahi, Marc Van Droogenbroeck, Christophe De Vleeschouwer
TL;DR
The paper defines Game State Reconstruction (GSR) as jointly localizing and identifying all athletes on a minimap from a single broadcast video. It introduces SoccerNet-GSR, the first open dataset for GSR, along with GS-HOTA, a metric that combines localization and identification accuracy, and an end-to-end GSR baseline that integrates detection, re-identification, jersey-number recognition, team affiliation, and pitch calibration. The results demonstrate the task’s difficulty and identify calibration and jersey-number recognition as key bottlenecks, while highlighting the dataset and metric as valuable benchmarks for future research. The work enables a unified, interpretable representation of game state that can power analytics, coaching, and broadcast applications across football and other team sports.
Abstract
Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification process is crucial for reconstructing the game state, defined by the athletes' positions and identities on a 2D top-view of the pitch, (i.e. a minimap). However, reconstructing the game state from videos captured by a single camera is challenging. It requires understanding the position of the athletes and the viewpoint of the camera to localize and identify players within the field. In this work, we formalize the task of Game State Reconstruction and introduce SoccerNet-GSR, a novel Game State Reconstruction dataset focusing on football videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number. Furthermore, we introduce GS-HOTA, a novel metric to evaluate game state reconstruction methods. Finally, we propose and release an end-to-end baseline for game state reconstruction, bootstrapping the research on this task. Our experiments show that GSR is a challenging novel task, which opens the field for future research. Our dataset and codebase are publicly available at https://github.com/SoccerNet/sn-gamestate.
