Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks
Florian Barthel, Arian Beckmann, Wieland Morgenstern, Anna Hilsmann, Peter Eisert
TL;DR
This work tackles the bottleneck of NeRF-based 3D rendering in 3D-aware GANs by introducing a Gaussian Splatting decoder that translates NeRF-derived tri-plane representations into explicit 3D Gaussian splat scenes. The decoder operates sequentially to produce color, opacity, rotation, scale, and position, enabling real-time, high-resolution rendering without a super-resolution module. By jointly fine-tuning the backbone GAN and employing a robust loss that includes perceptual and identity terms, the method achieves high visual fidelity (e.g., ID similarity up to 0.968) while delivering roughly 4× fps improvements over the original GAN renderers and preserving exportability to 3D tooling. This approach enables accurate 3D asset generation, editing, and inversion in explicit 3D space with practical performance gains for VR/AR and game pipelines.
Abstract
NeRF-based 3D-aware Generative Adversarial Networks (GANs) like EG3D or GIRAFFE have shown very high rendering quality under large representational variety. However, rendering with Neural Radiance Fields poses challenges for 3D applications: First, the significant computational demands of NeRF rendering preclude its use on low-power devices, such as mobiles and VR/AR headsets. Second, implicit representations based on neural networks are difficult to incorporate into explicit 3D scenes, such as VR environments or video games. 3D Gaussian Splatting (3DGS) overcomes these limitations by providing an explicit 3D representation that can be rendered efficiently at high frame rates. In this work, we present a novel approach that combines the high rendering quality of NeRF-based 3D-aware GANs with the flexibility and computational advantages of 3DGS. By training a decoder that maps implicit NeRF representations to explicit 3D Gaussian Splatting attributes, we can integrate the representational diversity and quality of 3D GANs into the ecosystem of 3D Gaussian Splatting for the first time. Additionally, our approach allows for a high resolution GAN inversion and real-time GAN editing with 3D Gaussian Splatting scenes. Project page: florian-barthel.github.io/gaussian_decoder
