FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features
Andre Rochow, Max Schwarz, Sven Behnke
TL;DR
FSRT addresses cross-reenactment in facial animation by learning a set-latent representation $\\{z_z\\}$ of the source face that factorizes appearance, head pose, and facial expression. A transformer encoder processes patch embeddings from one or more source images, and a per-pixel transformer decoder renders colors conditioned on driving keypoints $k_D$ and latent expression $e_D$, enabling flexible, multi-source reenactment without explicit motion modeling. The authors introduce targeted augmentation and a VICReg-inspired statistical regularization to encourage disentanglement and generalization, along with adversarial and perceptual losses to boost realism. On VoxCeleb, FSRT achieves state-of-the-art motion transfer quality and temporal consistency, supports relative motion transfer, and offers real-time inference potential with scalable throughput across multiple GPUs, making cross-reenactment more robust and practical.
Abstract
The task of face reenactment is to transfer the head motion and facial expressions from a driving video to the appearance of a source image, which may be of a different person (cross-reenactment). Most existing methods are CNN-based and estimate optical flow from the source image to the current driving frame, which is then inpainted and refined to produce the output animation. We propose a transformer-based encoder for computing a set-latent representation of the source image(s). We then predict the output color of a query pixel using a transformer-based decoder, which is conditioned with keypoints and a facial expression vector extracted from the driving frame. Latent representations of the source person are learned in a self-supervised manner that factorize their appearance, head pose, and facial expressions. Thus, they are perfectly suited for cross-reenactment. In contrast to most related work, our method naturally extends to multiple source images and can thus adapt to person-specific facial dynamics. We also propose data augmentation and regularization schemes that are necessary to prevent overfitting and support generalizability of the learned representations. We evaluated our approach in a randomized user study. The results indicate superior performance compared to the state-of-the-art in terms of motion transfer quality and temporal consistency.
