LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field
Jiyang Li, Lechao Cheng, Zhangye Wang, Tingting Mu, Jingxuan He
TL;DR
LoopGaussian addresses the challenge of generating authentic, loopable 3D cinemagraphs from multi-view static scenes by leveraging 3D Gaussian Splatting with an Eulerian motion field. The method projects Gaussians into a learned feature space, clusters them with SuperGaussian to exploit local self-similarity, derives a sparse-to-dense velocity field via Kriging and an MLP refinement, and produces loopable 3D motion with bidirectional animation. Key contributions include eccentricity-based shape regularization for artifact-free representations, a two-stage Eulerian motion estimation that does not rely on large pretraining, and the ability to render from novel viewpoints with realistic deformations of soft objects. The approach achieves superior perceptual quality and quantitative metrics over 2D baselines and demonstrates practical impact for high-fidelity, view-consistent cinemagraphs in 3D space.
Abstract
Cinemagraph is a unique form of visual media that combines elements of still photography and subtle motion to create a captivating experience. However, the majority of videos generated by recent works lack depth information and are confined to the constraints of 2D image space. In this paper, inspired by significant progress in the field of novel view synthesis (NVS) achieved by 3D Gaussian Splatting (3D-GS), we propose LoopGaussian to elevate cinemagraph from 2D image space to 3D space using 3D Gaussian modeling. To achieve this, we first employ the 3D-GS method to reconstruct 3D Gaussian point clouds from multi-view images of static scenes,incorporating shape regularization terms to prevent blurring or artifacts caused by object deformation. We then adopt an autoencoder tailored for 3D Gaussian to project it into feature space. To maintain the local continuity of the scene, we devise SuperGaussian for clustering based on the acquired features. By calculating the similarity between clusters and employing a two-stage estimation method, we derive an Eulerian motion field to describe velocities across the entire scene. The 3D Gaussian points then move within the estimated Eulerian motion field. Through bidirectional animation techniques, we ultimately generate a 3D Cinemagraph that exhibits natural and seamlessly loopable dynamics. Experiment results validate the effectiveness of our approach, demonstrating high-quality and visually appealing scene generation. The project is available at https://pokerlishao.github.io/LoopGaussian/.
