QuasiSim: Parameterized Quasi-Physical Simulators for Dexterous Manipulations Transfer
Xueyi Liu, Kangbo Lyu, Jieqiong Zhang, Tao Du, Li Yi
TL;DR
The paper addresses transferring human dexterous manipulation to robot hands in simulation, a problem aggravated by highly constrained, discontinuous contact dynamics and morphology differences. It introduces a hierarchy of parameterized quasi-physical simulators and a physics curriculum that starts from relaxed relaxations and progressively tightens to realistic physics, with residual neural components to capture unmodeled effects. Through gradient-based optimization and MPC, the method achieves over 11% higher tracking success than the best prior baselines across Bullet and Isaac Gym, on tasks with non-trivial object motions and tool use. The approach also reveals that curriculum design and residual physics are critical, and ablation studies confirm each component's contribution. This work advances simulators as a collaborative partner in skill learning for embodied AI and offers a path toward more reliable sim-to-real transfer.
Abstract
We explore the dexterous manipulation transfer problem by designing simulators. The task wishes to transfer human manipulations to dexterous robot hand simulations and is inherently difficult due to its intricate, highly-constrained, and discontinuous dynamics and the need to control a dexterous hand with a DoF to accurately replicate human manipulations. Previous approaches that optimize in high-fidelity black-box simulators or a modified one with relaxed constraints only demonstrate limited capabilities or are restricted by insufficient simulation fidelity. We introduce parameterized quasi-physical simulators and a physics curriculum to overcome these limitations. The key ideas are 1) balancing between fidelity and optimizability of the simulation via a curriculum of parameterized simulators, and 2) solving the problem in each of the simulators from the curriculum, with properties ranging from high task optimizability to high fidelity. We successfully enable a dexterous hand to track complex and diverse manipulations in high-fidelity simulated environments, boosting the success rate by 11\%+ from the best-performed baseline. The project website is available at https://meowuu7.github.io/QuasiSim/.
