Monte Carlo Tree Search with Boltzmann Exploration
Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda
TL;DR
This work addresses planning under uncertainty by analyzing Monte Carlo Tree Search (MCTS) with Boltzmann exploration. It identifies that the maximum-entropy objective in MENTS can misalign with reward maximization and introduces two algorithms, BTS and DENTS, that preserve Boltzmann exploration while ensuring convergence to the reward-maximizing policy; both leverage efficient Alias-based action sampling. Theoretical results establish simple-regret convergence for BTS and DENTS and quantify their consistency, while empirical results in gridworlds and the game Go demonstrate robust performance and practical speedups. Overall, BTS and DENTS offer simple, effective alternatives to UCT and MENTS with favorable exploration properties and real-world applicability in planning with simulators.
Abstract
Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.
