Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior
Fan Lu, Kwan-Yee Lin, Yan Xu, Hongsheng Li, Guang Chen, Changjun Jiang
TL;DR
Urban Architect addresses the challenge of scaling text-to-3D generation to city-scale scenes by introducing a compositional 3D layout prior that complements textual prompts. The method LG-VSD injects layout constraints into diffusion-based score distillation via rendered 2D semantic/depth maps and a ControlNet framework, while a Scalable Hash Grid enables unbounded urban scenes. A layout-aware refinement and explicit editing primitives yield high-quality, steerable, large-scale 3D urban scenes, demonstrated on KITTI-360 with >1000 m driving distance. The work advances urban simulation and VR/Autonomous-driving applications by providing controllable, scalable 3D city models.
Abstract
Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements, intricate arrangement relationships, and vast scale, present a formidable barrier to the interpretability of ambiguous textual descriptions for effective model optimization. In this work, we surmount the limitations by introducing a compositional 3D layout representation into text-to-3D paradigm, serving as an additional prior. It comprises a set of semantic primitives with simple geometric structures and explicit arrangement relationships, complementing textual descriptions and enabling steerable generation. Upon this, we propose two modifications -- (1) We introduce Layout-Guided Variational Score Distillation to address model optimization inadequacies. It conditions the score distillation sampling process with geometric and semantic constraints of 3D layouts. (2) To handle the unbounded nature of urban scenes, we represent 3D scene with a Scalable Hash Grid structure, incrementally adapting to the growing scale of urban scenes. Extensive experiments substantiate the capability of our framework to scale text-to-3D generation to large-scale urban scenes that cover over 1000m driving distance for the first time. We also present various scene editing demonstrations, showing the powers of steerable urban scene generation. Website: https://urbanarchitect.github.io.
