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Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games

Jing Dong, Baoxiang Wang, Yaoliang Yu

TL;DR

A variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player is proposed.

Abstract

In this work, we study potential games and Markov potential games under stochastic cost and bandit feedback. We propose a variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player. Our algorithm simultaneously achieves a Nash regret and a regret bound of $O(T^{4/5})$ for potential games, which matches the best available result, without using additional projection steps. Through carefully balancing the reuse of past samples and exploration of new samples, we then extend the results to Markov potential games and improve the best available Nash regret from $O(T^{5/6})$ to $O(T^{4/5})$. Moreover, our algorithm requires no knowledge of the game, such as the distribution mismatch coefficient, which provides more flexibility in its practical implementation. Experimental results corroborate our theoretical findings and underscore the practical effectiveness of our method.

Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games

TL;DR

A variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player is proposed.

Abstract

In this work, we study potential games and Markov potential games under stochastic cost and bandit feedback. We propose a variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player. Our algorithm simultaneously achieves a Nash regret and a regret bound of for potential games, which matches the best available result, without using additional projection steps. Through carefully balancing the reuse of past samples and exploration of new samples, we then extend the results to Markov potential games and improve the best available Nash regret from to . Moreover, our algorithm requires no knowledge of the game, such as the distribution mismatch coefficient, which provides more flexibility in its practical implementation. Experimental results corroborate our theoretical findings and underscore the practical effectiveness of our method.
Paper Structure (29 sections, 17 theorems, 68 equations, 1 figure, 1 table, 2 algorithms)

This paper contains 29 sections, 17 theorems, 68 equations, 1 figure, 1 table, 2 algorithms.

Key Result

Lemma 3.1

For any $\pi, \pi^\prime \in \Delta(\mathcal{A})$, there exists an $L$ such that $\|\nabla \Phi(\pi) - \nabla\Phi(\pi^\prime)\|_2 \leq L \| \pi - \pi^\prime\|_2$.

Figures (1)

  • Figure 1: Figure \ref{['fig:facilities']} shows the final converged policy on each of the states. Figure \ref{['fig:curve']} shows the convergence of the algorithms by $L_1$ distance to the final strategy.

Theorems & Definitions (28)

  • Lemma 3.1: Smoothness
  • Definition 3.1: Nash equilibrium
  • Definition 3.2: $\epsilon$-approximate Nash equilibrium
  • Definition 3.3: Nash regret
  • Definition 3.4: Regret of the $i$-th player
  • Theorem 3.1: Nash regret
  • Remark 3.1
  • Remark 3.2
  • Theorem 3.2: Regret for $i$-th player
  • Lemma 3.2
  • ...and 18 more