Flying with Photons: Rendering Novel Views of Propagating Light
Anagh Malik, Noah Juravsky, Ryan Po, Gordon Wetzstein, Kiriakos N. Kutulakos, David B. Lindell
TL;DR
This work tackles rendering propagating light from novel moving viewpoints by introducing a transient-field neural rendering framework that couples a time-resolved radiance field $\boldsymbol{\tau}_\theta:(\mathbf{r},\mathbf{d})\mapsto \mathbb{R}_+^N$ with a volume density field $\sigma(\mathbf{r})$, capturing light-speed delays and view-dependent appearance. It leverages a first-of-its-kind multi-viewpoint transient dataset captured with a SPAD-based system, and trains an optimized volumetric representation to synthesize transient videos across viewpoints and time, including a time-warping capability to remove propagation delays and a path to relativistic effects. The method integrates SPAD photon-count models, a transient rendering equation with propagation delays, and an optimization procedure building on Instant-NGP to render both direct and global light transport with reflections, refractions, and diffraction. Applications demonstrated include time warping, relativistic rendering, and direct–global separation, highlighting potential impacts in education, visualization of ultrafast phenomena, and scientific imaging, while also acknowledging limitations due to static-scene capture times and the need for richer dynamic captures in future work.
Abstract
We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies on a new ultrafast imaging setup to capture a first-of-its kind, multi-viewpoint video dataset with picosecond-level temporal resolution. Combined with this dataset, we introduce an efficient neural volume rendering framework based on the transient field. This field is defined as a mapping from a 3D point and 2D direction to a high-dimensional, discrete-time signal that represents time-varying radiance at ultrafast timescales. Rendering with transient fields naturally accounts for effects due to the finite speed of light, including viewpoint-dependent appearance changes caused by light propagation delays to the camera. We render a range of complex effects, including scattering, specular reflection, refraction, and diffraction. Additionally, we demonstrate removing viewpoint-dependent propagation delays using a time warping procedure, rendering of relativistic effects, and video synthesis of direct and global components of light transport.
