General Lotto Games with Scouts: Information versus Strength
Jan-Tino Brethouwer, Bart van Ginkel, Roy Lindelauf
TL;DR
The paper studies General Lotto games with Scouts (GL-S), a Blotto-style resource-allocation problem where Blue may learn Red's allocation with probability $u\in[0,1]$, and derives exact equilibria for a single field across three regimes defined by the budget ratio $B/R$. It then extends to a multistage, multi-field setting (GL-MS), establishing upper and lower bounds on the game's value via convex-concave envelope techniques and showing conditions under which these bounds coincide. The authors introduce quantitative measures of information versus strength, including an influence ratio and contour-based budget guidelines, to address the weapons-mix problem of optimally trading off scouting information against combat power. The results yield practical insights into when information is valuable, how to structure efficient scout-based strategies, and how to allocate budgets between information and assets in strategic, military-like settings.
Abstract
We introduce General Lotto games with Scouts: a General Lotto game with asymmetric information. There are two players, Red and Blue, who both allocate resources to a field. However, scouting capabilities afford Blue to gain information, with some probability, on the number of Red's resources before allocating his own. We derive optimal strategies for this game in the case of a single field. In addition we provide upper and lower bounds of the value of the game in a multi-stage case with multiple battlefields. We devise several ways to characterise the influence of information versus strength. We conclude by drawing qualitative insights from these characterisations and the game values, and draw parallels with military practice.
