LidarDM: Generative LiDAR Simulation in a Generated World
Vlas Zyrianov, Henry Che, Zhijian Liu, Shenlong Wang
TL;DR
LidarDM introduces a capable 4D LiDAR generative framework that jointly models a 4D driving world and the resulting LiDAR observations, enabling layout-conditioned, temporally coherent LiDAR videos. It combines a 3D scene generator (SDF-based latent diffusion with map conditioning), dynamic actor generation (GET3D/AvatarClip) and trajectory synthesis with physics-informed ray casting and stochastic raydrop to produce realistic sensor data. The approach achieves state-of-the-art realism and temporal consistency, demonstrates strong map alignment, and can augment real data to improve perception and planning models. This asset-free, controllable simulation pipeline offers a scalable tool for training, evaluating, and testing autonomous driving systems in safety-critical and rare scenarios.
Abstract
We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative modeling: (i) LiDAR generation guided by driving scenarios, offering significant potential for autonomous driving simulations, and (ii) 4D LiDAR point cloud generation, enabling the creation of realistic and temporally coherent sequences. At the heart of our model is a novel integrated 4D world generation framework. Specifically, we employ latent diffusion models to generate the 3D scene, combine it with dynamic actors to form the underlying 4D world, and subsequently produce realistic sensory observations within this virtual environment. Our experiments indicate that our approach outperforms competing algorithms in realism, temporal coherency, and layout consistency. We additionally show that LidarDM can be used as a generative world model simulator for training and testing perception models.
