MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
Duygu Ceylan, Valentin Deschaintre, Thibault Groueix, Rosalie Martin, Chun-Hao Huang, Romain Rouffet, Vladimir Kim, Gaëtan Lassagne
TL;DR
MatAtlas tackles the problem of producing consistent, relightable textures for 3D meshes guided by text prompts. It uses a grid-pattern diffusion approach with cross-frame attention, depth and contour conditioning, followed by a multi-pass texture refinement to ensure coverage and reduce seams. A material retrieval and assignment stage uses LLM priors and a CLIP/color search to map textures to parametric materials, enabling relighting and editability. Across Objaverse and Google Scanned Objects, MatAtlas outperforms prior art in texture quality and material coherence, with ablations confirming the contribution of each component.
Abstract
We present MatAtlas, a method for consistent text-guided 3D model texturing. Following recent progress we leverage a large scale text-to-image generation model (e.g., Stable Diffusion) as a prior to texture a 3D model. We carefully design an RGB texturing pipeline that leverages a grid pattern diffusion, driven by depth and edges. By proposing a multi-step texture refinement process, we significantly improve the quality and 3D consistency of the texturing output. To further address the problem of baked-in lighting, we move beyond RGB colors and pursue assigning parametric materials to the assets. Given the high-quality initial RGB texture, we propose a novel material retrieval method capitalized on Large Language Models (LLM), enabling editabiliy and relightability. We evaluate our method on a wide variety of geometries and show that our method significantly outperform prior arts. We also analyze the role of each component through a detailed ablation study.
