Mobile user experience from the lens of project-based learning
Maria Spichkova
TL;DR
The paper addresses how to teach and assess mobile user experience within project-based capstone courses and how real-world, industry-sponsored problems shape student learning. It analyzes eight years of RMIT capstone projects, including Deck Logger App and Mobile Meter Reading, and compares findings with international trends in mobile UX education. The study combines course design observations, Agile/Scrum practices, and project outcomes to illuminate effective methods for delivering UX-focused software engineering education. Findings underscore the value of industry partnerships, real stakeholder feedback, and proactive mentoring for producing graduates ready to address mobile UX challenges.
Abstract
This paper presents an overview of mobile application projects conducted at the RMIT University as a part of the Learning and Teaching activities within Bachelor and Master programs, in collaboration with industrial partners. We discuss the lessons learned over eight years of teaching the corresponding courses and compare the results of our student project to the trends summarised in the recently published approached from other universities and countries.
