A Unified Editing Method for Co-Speech Gesture Generation via Diffusion Inversion
Zeyu Zhao, Nan Gao, Zhi Zeng, Guixuan Zhang, Jie Liu, Shuwu Zhang
TL;DR
This work tackles the editing bottleneck in diffusion-based co-speech gesture generation by introducing diffusion inversion as a unified editing framework. It exploits intermediate noise reconstruction for high-level style-preserving edits and input-noise optimization for fine-grained, low-level adjustments, all without re-training the diffusion model. The approach is demonstrated across multiple editing tasks with subjective and objective validation, showing improved style preservation, editing accuracy, and human-likeness alongside acceptable latency. The method has practical implications for content creators and interactive avatars, enabling flexible, near real-time gesture editing on standard hardware.
Abstract
Diffusion models have shown great success in generating high-quality co-speech gestures for interactive humanoid robots or digital avatars from noisy input with the speech audio or text as conditions. However, they rarely focus on providing rich editing capabilities for content creators other than high-level specialized measures like style conditioning. To resolve this, we propose a unified framework utilizing diffusion inversion that enables multi-level editing capabilities for co-speech gesture generation without re-training. The method takes advantage of two key capabilities of invertible diffusion models. The first is that through inversion, we can reconstruct the intermediate noise from gestures and regenerate new gestures from the noise. This can be used to obtain gestures with high-level similarities to the original gestures for different speech conditions. The second is that this reconstruction reduces activation caching requirements during gradient calculation, making the direct optimization on input noises possible on current hardware with limited memory. With different loss functions designed for, e.g., joint rotation or velocity, we can control various low-level details by automatically tweaking the input noises through optimization. Extensive experiments on multiple use cases show that this framework succeeds in unifying high-level and low-level co-speech gesture editing.
