CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Yang Liu, He Guan, Chuanchen Luo, Lue Fan, Naiyan Wang, Junran Peng, Zhaoxiang Zhang
TL;DR
CityGS tackles the challenge of real-time, high-fidelity rendering for large-scale scenes by introducing a divide-and-conquer training framework that builds a global Gaussian prior and uses block-wise data/primitive division. A block-wise Level-of-Detail strategy compresses and selectively renders Gaussians based on frustum visibility and distance, enabling scalable, real-time performance. The method achieves state-of-the-art fidelity on MatrixCity while maintaining real-time speeds across varying scales, and demonstrates robust qualitative and quantitative results across multiple real-world datasets. The approach also supports seamless fusion across blocks and boundary continuity, with extensive ablations validating the key components and a suite of supplementary results.
Abstract
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains challenging. This paper introduces CityGaussian (CityGS), which employs a novel divide-and-conquer training approach and Level-of-Detail (LoD) strategy for efficient large-scale 3DGS training and rendering. Specifically, the global scene prior and adaptive training data selection enables efficient training and seamless fusion. Based on fused Gaussian primitives, we generate different detail levels through compression, and realize fast rendering across various scales through the proposed block-wise detail levels selection and aggregation strategy. Extensive experimental results on large-scale scenes demonstrate that our approach attains state-of-theart rendering quality, enabling consistent real-time rendering of largescale scenes across vastly different scales. Our project page is available at https://dekuliutesla.github.io/citygs/.
