Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
Junuk Cha, Jihyeon Kim, Jae Shin Yoon, Seungryul Baek
TL;DR
Text2HOI introduces a pioneering framework for text-guided 3D hand-object interaction by decomposing the problem into contact-map prediction and motion generation, followed by a lightweight hand refinement stage. A VAE-based contact predictor produces scale-aware, object-agnostic contact maps conditioned on text, while a Transformer-based diffusion model generates physically plausible hand-object motions guided by these maps and textual prompts. A dedicated refiner further improves contact realism and suppresses penetrations, enabling realistic interactions even with unseen objects. Experiments on H2O, GRAB, and ARCTIC demonstrate superior realism, diversity, and accuracy over baselines, with fast inference and publicly released datasets and code, providing a solid foundation for future research in text-driven 3D interaction generation.
Abstract
This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in interaction type and object category, which inhibits the modeling of diverse 3D hand-object interaction with the correct physical implication (e.g., contacts and semantics) from text prompts. To address this challenge, we propose to decompose the interaction generation task into two subtasks: hand-object contact generation; and hand-object motion generation. For contact generation, a VAE-based network takes as input a text and an object mesh, and generates the probability of contacts between the surfaces of hands and the object during the interaction. The network learns a variety of local geometry structure of diverse objects that is independent of the objects' category, and thus, it is applicable to general objects. For motion generation, a Transformer-based diffusion model utilizes this 3D contact map as a strong prior for generating physically plausible hand-object motion as a function of text prompts by learning from the augmented labeled dataset; where we annotate text labels from many existing 3D hand and object motion data. Finally, we further introduce a hand refiner module that minimizes the distance between the object surface and hand joints to improve the temporal stability of the object-hand contacts and to suppress the penetration artifacts. In the experiments, we demonstrate that our method can generate more realistic and diverse interactions compared to other baseline methods. We also show that our method is applicable to unseen objects. We will release our model and newly labeled data as a strong foundation for future research. Codes and data are available in: https://github.com/JunukCha/Text2HOI.
