Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison
TL;DR
This paper tackles the challenge of reconstructing geometry and enabling novel view synthesis for challenging, non-Lambertian surfaces under limited viewpoints. It introduces Tactile-Informed 3D Gaussian Splatting (3DGS), which fuses RGB multi-view data with local depth maps from tactile sensing to regularize 3D transmittance around touch locations and employs an edge-aware, proximity-masked smoothness term. The approach achieves state-of-the-art geometry on glossy and reflective objects, with notably faster reconstruction (roughly 10x) and improved performance in minimal-view scenarios compared to NeRF-based and standalone 3DGS baselines. Evaluations on Shiny Blender, Glossy Synthetic, and real-world tactile-vision data demonstrate robust surface reconstruction and competitive novel view synthesis, highlighting the practical benefits for robotics and 3D modeling in challenging material conditions.
Abstract
Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.
