Stable Surface Regularization for Fast Few-Shot NeRF
Byeongin Joung, Byeong-Uk Lee, Jaesung Choe, Ukcheol Shin, Minjun Kang, Taeyeop Lee, In So Kweon, Kuk-Jin Yoon
TL;DR
This work addresses the challenge of fast, high-quality novel-view synthesis from few input views by introducing Annealing Signed Distance Function (ASDF) loss, a stable, coarse-to-fine surface regularization that overcomes the limitations of the traditional Eikonal loss in sparse data regimes. By combining multi-level voxel grids for SDF and color with monocular priors and a jointly optimized ASDF term, the approach delivers robust geometry and appearance reconstruction while achieving substantial training-time reductions (up to 30–45x) compared to prior NeRF methods. The method is validated on ScanNet and NeRF-Real, showing competitive visual and depth metrics and improved stability; ablations confirm the benefits of ASDF and geometric priors. Overall, the technique offers a practical path to real-world, fast few-shot NeRF applications with strong geometric regularization under sparse supervision.
Abstract
This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss - which is a widely known geometric regularization - requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset.
