GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond
Chongjie Ye, Yinyu Nie, Jiahao Chang, Yuantao Chen, Yihao Zhi, Xiaoguang Han
TL;DR
GauStudio introduces a modular framework for 3D Gaussian Splatting that unifies foreground and background representations with a plug-and-play pipeline for initialization, optimization, enhancement, and compression. It adds GauS, a surface reconstruction module based on volumetric fusion, to convert Gaussians into textured meshes efficiently and at scale. A dedicated Gaussian Sky Modeling component separates sky from foreground using semantic priors to reduce artifacts in unbounded outdoor scenes. Together, GauStudio and GauS improve novel view synthesis and mesh reconstruction while enabling flexible, scalable 3D scene modeling across reconstruction, editing, and simulation tasks.
Abstract
We present GauStudio, a novel modular framework for modeling 3D Gaussian Splatting (3DGS) to provide standardized, plug-and-play components for users to easily customize and implement a 3DGS pipeline. Supported by our framework, we propose a hybrid Gaussian representation with foreground and skyball background models. Experiments demonstrate this representation reduces artifacts in unbounded outdoor scenes and improves novel view synthesis. Finally, we propose Gaussian Splatting Surface Reconstruction (GauS), a novel render-then-fuse approach for high-fidelity mesh reconstruction from 3DGS inputs without fine-tuning. Overall, our GauStudio framework, hybrid representation, and GauS approach enhance 3DGS modeling and rendering capabilities, enabling higher-quality novel view synthesis and surface reconstruction.
